Blender is a 3D computer software used in creating animated films and visual effects. Blender physics a system that allows you into the stimulation in a sum of worlds physical phenomena. The support comes in to aid in the stimulation of things such as hair, grass, smoke and flocks. Grass being like the subject of system particles hence can be used in objects that look like strands. Soft bodies that can deform like rubber wind when colliding with objects. In case of clothes it allows their stimulation into specific cloth-like objects. Behaviors of stimulation can be used in the modification from force fields. Used also in the stimulation of smoke fields. Most stimulation in all use the same system but they do not have the same exact settings available. This has ability to compress larger cache files like smoke hence saving space. Settings are the same even so they act so differently. This also equipped with a physics engine and equations these equations are used in visualizing most things. It contains a beginner’s engine. It’s an important feature it guides beginners on how to use the feature. Blender in physics also contains a physics stimulator which works in conjunction with the rigid stimulator. Hence blender in physics has played a key role on technology. Why? The physics in blender because it enables the creation of animations and installing special and visual effects to animations. This also helps in the calculations made to make certain effects happen in animations. Being a masterpiece in animations production.